![]() ![]() Horatio, though, knows that to travel to Metropol will bring trouble. Inspired by the constant propaganda broadcasts concerning the nearby city of Metropol, he longs to travel. Crispin, on the other hand, has itchy feet. Immediately you get the impression that Horatio, if not happy, is fulfilled. Living on a sort of broken airship called the UNNIIC, they spend their days fixing things using scrap from nearby junkyards. He’s a stoic robot who hangs out in the sticks with Crispin, a sarcastic friend of his own creation. In a world that’s strangely devoid of humans and sunlight, you play as Horatio Nullbuilt. Her vision of justice is a matter of ones and zeroes, unclouded by sentiments of mercy or anger: perfect, unflinching fairness. Law clerk to the famed legal robot Arbiter, Clarity Arbiterbuilt was built to embody - physically, and ideologically - the ideal of justice. But the art, writing and design, and the vast majority of the programming were all handed by Wormwood Studios, a team of four core members.Ĭharacters Descriptions by Primordia writer Mark Yohalem: ![]() As a result, they also offered quality control and coding assistance, which apparently included some advice about puzzles. They brought in Nathaniel Chambers to do the music, sound effects and voice processing, and enlisted their usual stable of voice actors.īeing responsible for some of the most popular indie graphic adventure games ( Resonance, Gemini Rue, The Shivah and the Blackwell series), Wadjet Eye know a thing or two about the genre. Victor agreed, and Wadjet Eye took over responsibility for the audio component of the game, as well as its marketing and distribution. It was designed and about halfway to completion when Dave Gilbert of Wadjet Eye approached Victor Pflug, the artist and team lead, about publishing the game. Primordia is the product of a collaboration of sorts between Wadjet Eye Games and Wormwood Studios.
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